Amega

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About Amega

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  1. Good shit dev team! Keep it up
  2. Can't wait to PK! Great work team
  3. I like to masterb8
  4. Amazing updates Keep it up guys.
  5. Added suggestions : Instances for bosses, mainly GWD bosses. Could cost 5m for 30 minutes as a gold sink, price could be reduced with each tier of donator. Chaotics should break in the wilderness if you die with them. Would cost ~5m-10m coins to repair each chaotic lost. This cost to repair would be paid to the person who pked the person with a chaotic i.e 5-10m coins dropped on death. (Currently being worked on to something else, will update when it happens) Allow ::throne area to be multi-combat. Would encourage more people to fight for throne. Could also make ANY level claim the throne and fight for it to make things more interesting. Add a kill tracker for high level slayer creatures such as Glacors or Ice Strykwyrms. Add chat indicator showing that current slayer task is completed, dialogue is nice but chat indicator in a certain colour might help too. When grabbing a loadout from bank, automatically close bank or give a toggle option to enable this. Would help for skilling faster Pending/Other Suggestions : Increase amount of Adamant ore in Falador mines or increase speed for ore veins to regenerate. Would help the grind to Mining Hero II as currently you have to wait a couple of minutes for two ore veins to respawn. Could also decrease amount of 250 Adamant ore required for achievement to 100 since it is a medium task. Reward for the stardust collected from Fallen star minigame in Wilderness. Could be traded in for wildy points. Allow bonecrusher to help count towards the bones achievement task. Very slow and tedious to manually bury bones at the moment to count towards the achievements. Allow farming produce such as herbs (clean or grimy), fruits be notable when clicked on the leprechaun/farmer near the patches. Would help farming become a viable money making method. Allow people to retain GWD killcount if they leave the area. Would help people re-stock after getting killcount especially if they forget something. Add ability to automatically pickup and/or open caskets for you. Could be a donator perk? Add left-click option for summoning icon (underneath run energy), this would allow familiars to use their special attack or you could withdraw from Beasts of Burdens (BoB) Add left-click to attack option for all slayer creatures. Things such black demons, hellhounds require right-click and since they aren't aggressive, it is quite annoying to right-click after each kill. Same with gargoyles. Possibly add a boss slayer teleport. Also right-click option to cancel and receive tasks to skip dialogue. Reduce loyalty point prices for brawling gloves to 5k and make them not degrade in real-time. This would make them more affordable and worth the loyalty points since they are extremely expensive currently. Prices for brawling gloves could be reduced with each tier of donator. Let Dragon Pickaxe be obtainable from King Black Dragon or some other boss. Give more variety in slayer tasks. Currently, a lot of tasks are just dragons of different varieties. At higher slayer levels, tasks should be creatures like gargoyles, spiritual mages, dark beasts, abyssal demons, nechryael, desert and jungle strykwyrms provided that players have appropriate slayer levels. Could also add a block slayer task system to block annoying tasks. More spaces for donators maybe? Add 200m XP capes. Could adjust requirements based on each XP mode, i.e 1bil XP for easy, 200m for hard, 50m for elite? Add descriptions to each Aura, would be nice to know what they each do. Wilderness points from all wilderness activities such as revenants, other monsters, skilling. Can only get them from the current wilderness activity. Bonfire near ::home wont allow bones to be burnt. Could maybe allow it to take bones. Or could change prayer achievement to work with altar as well. Add more working runite ores around the game, or change elite mining achievement to mine 2500 or 5000 of any ore. Add ability to automatically break empty vials after finishing last dose of any potion. Add more skilling items such as yew, magic logs, raw fish, ores and bars, rarer seeds, planks, rune essence in crystal chest. Allow players to hold on to multiple clue scrolls of the same rarity and multiple clue scroll caskets. Add runecrafting achievements or store for pouches. Let loadouts put essence in pouches too if possible. Add Law Altar to help bridge the gap from Nature Runes to Death Runes Create teleport to Ourania Altar (ZMI) for higher level runecrafting. Maybe 77+ to allow all runes to be crafted. Change teleport location for cooking skill to be inside Catherby cooking range? Closer to bank. Could also do under Rogues Den in Burthorpe. Let players press "1" and "2" to quickly withdraw stuff from loadouts in bank. Add advanced gnome and barbarian agility course.
  6. Fixed Bugs : Fix text when talking to boss slayer master (Dean Vellio). Asks for 500k for task reset but actually wants 1m. Fix Master Thiever I achievement. No edgeville guards are present. Make it so its any guard. Fix Golden Mining outfits to give XP boost, same with lumberjack outfit. All players currently obtain double the amount of fish and logs. Fallen star activity in Wilderness requires 65 mining to begin but you are able to mine the start without required mining level. Bonecrusher giving a lot of xp regardless of gamemode. Decrease amount of tokens taken away in Warriors guild. Currently, 300 tokens ~ 2 cyclops kills Sometimes nulled when entering house portal. Can't decant potions to any dosage wanted, only takes money from inventory. Glacors don't drop anything sometimes. Have to leave cave and teleport back in to fix. Also, they are too easy. Yak special move doesn't work. Can't bank items Bonus XP (Rewards book) from Agility store (or vote store) doesn't work or stack with weekend bonus XP When you catch something in your bird snare, trap is automatically not yours. Tormented demon protection prayers dont work, can just camp one attack style to kill them. Fix antifire and super antifire potions and dragonfire protection in general. (Mostly fixed)
  7. Unfixed bugs (As far as I know) : If they are fixed, please pm me in game so that I may update the list Some glacors are nulled, some minions will despawn if not killed fast enough and completely prevent that glacor to be killed. Creating overloads now takes 2 extreme attacks instead of 1. Bonecrusher does not count towards any of the bury bones tasks. Cant hold more essence in Abyssal titan (Should be 20 rune/pure essence) Cant automatically use essence stored in titan, currently have to withdraw from him then craft runes again. Not all combinational staffs provide runes. i.e Mud Battlestaff doesn't provide unlimited water/earth runes. Not sure about others Double drops from Rewards book (Agil store or vote store) doesn't provide double drops. Might not be bug though, could just be for rare drops maybe? Fix clan wars red and white portal. Not really priority bug, just useful for people doing fun fights without having to worry about giving back. Can't wield magic secateurs. Can continue to gather from allotment patches even if inventory is full. Effigies are tradeable and can re-roll them for different skills Can continue to burn bones even when the fire has gone out Some implings in Puro-Puro are nulled. Not a specific impling. Red Chinchompas cannot be caught. Can catch two of the same impling by spam clicking it, get loot and xp both times. Let Kingly, Pirate and Zombie implings be caught. Impling levels do not match the guide levels. It currently seems to run on level when barehanded even if player has butterfly net. Dragon implings drop royal gear even though it should be exclusive to kingly implings. Tab 8 on the bank glitches when depositing or storing items, it switches to the main tab everytime an action is done in tab 8. Cannon hits through walls, tested this work in GWD, hitting stuff outside the rooms. Can spam steel titan special attack even when its not targetting anything, wasting special move points. Extreme range potions only requiring one grenwall spike when it should be five. Bird snares currently cannot be used if its left out too long. When retrieving it, it will say that you do not own the snare. Trees and fruit tree patches cannot be used at the moment. Shark fishing spots and swordfish fishing spots are mixed together currently in the fishing guild. Havent tested with other fishing areas, but currently you can catch Sharks in a designated swordfish spot and vice versa. Tormented demons have insane melee range. Not entirely sure if bug, but summoning familiars that provide invisible boosts don't work? i.e Arctic bear (Hunter), Granite lobster (Fishing), Lava titan (mining) Fix aggressiveness of certain monsters, especially slayer creatures that are higher level than you i.e Hellhounds, Greater demons, Black Demons. Increase gathering rates for woodcutting magic logs. Decrease cut gems price in GE. Can currently profit for cutting uncut gems as uncut gems cost less than cut gems in GE. Logs go out really quickly regardless of type of log. Time before burning out should be increased for all types of logs to help with firemaking achievements and for bonfire firemaking. Fix aggressiveness of certain bosses, such as Dagganoth Kings and Saradomin. Let armadyl be mageable. Currently it is only possible if you wield rune crossbow and cast magic spells. Can only enter from edgeville house portal not other locations i.e Rimmington, Yanille, Burthope etc. Effigies can be re-investigated to ask for two new skills to get experience in. e.g If I initally get crafting and summoning, I can investigate again to get cooking and fishing. Run energy depletes too quickly regardless of Agility level. Slayer master can assign Ice Strykwyrms even if you dont have the required slayer level. (Elite task) Not all auras can be equipped and used e.g Friend in Need aura Gem stall in Keldagrim cannot be thieved at 75 thieving. Thieving stalls at edgeville also have a delay when thieving compared to the keldagrim stalls which have small delays. Statuettes from Revenants sell for more than their intended price. Safespots and mob stacking in fight caves is bugged, Italy spot in particular allow ranged enemies to hit you through the wall. Teleports you in the middle of the air after completing fight caves No animation for Jad's magic attack. Tok-Xil (Ranger in fight caves) hits you with a magic attack and the attack aniomation is bugged too. Complete fight cave achievement (Elite) doesn't increase. Lose rank in-game if player logs out

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Board startup date: July 18, 2019 13:26:50